Havenquest turns brushing teeth, feeding the dog, and packing lunch into illustrated daily quests with read-aloud audio. Each child picks their own avatar, color, and reward token. You stay in charge of every reward.
A grown-up sets up the family on the parent portal. Children see an illustrated app with their own avatar, color, and token. Everyone wins back twenty minutes of bedtime arguing.
Add each child, pick their color, avatar, and reward token. Then choose from 20+ ready-made quests or write your own — set when they repeat, what they're worth, and which child they're for.
Each quest has its own little illustration and read-aloud audio. Some get an optional 2-minute focus timer. Done quests pop with celebration and earn the child's chosen token.
Completions show up in your activity feed in real time. Reward redemptions wait for one tap from you — Fulfilled or Refund — before the child's balance moves.
The same app, rescaled for a 4-year-old who can't read yet. Each quest gets its own AI-generated illustration made for that task — big pictures, small words, and a tap-to-listen button so they can run the day on their own.
When a child can't read yet, they don't need to. Tap a quest to hear it read aloud, see what to do in a picture, and earn the same hearts or bolts as the older children in the family.
No flashing buttons, no dark patterns, no ads. A warm, illustrated home with a calm mountain backdrop that scales from a 4-year-old who can't read yet to a confident 12-year-old.
Open Havenquest and the child sees today — what's done, what's next, due times, and how many tokens left to earn. Filter by Morning, Evening, or Anytime.
Tap the speaker on any quest and a calm voice reads the title and instructions — real audio, generated once per quest. For "brush teeth" or "read 15 minutes," set a focus timer; the Done button stays gated until time's up.
You build the menu — "30 min screen time," "Pick movie night," "Ice cream trip," "Pokemon booster pack." Children see "Spend your bolts" or "Spend your hearts" depending on the token they chose. A confirm modal warns before any redemption: "A grown-up will get a ping."
A calm web dashboard built for a coffee break. Four KPI cards at the top, per-child level cards below, a live activity feed on the right. Three sidebar destinations do the work: Dashboard, Children, Approvals.
Four KPI cards across the top — Today earned, Active quests, Approvals waiting, Redemptions to fulfill. Below them, per-child cards show level, XP progress, and the week's tokens earned. To the right, a recent-activity feed scrolls back as far as you like.
Quests is your quest library — write your own or pick from 20+ ready-made, set who they're for, when they repeat, and what they're worth. Children gives one card per child to edit name, birthday, color, avatar, and the token they earn (18 to choose from). Approvals is where redeemed rewards land — tap Fulfilled when you've done it, or Refund if you can't.
The whole app rescales — bigger taps, simpler words, fewer choices — for younger children. They grow into the rest.
Add as many children as your household actually has. Each gets their own quests, balance, and reward token — no per-seat math.
Toothbrushing, reading, piano practice — quests that need time get a friendly visual countdown children can pause when life happens.
Eighteen options — coins, hearts, unicorns, gems, stars, and more. One child earns coins, the next earns unicorns. Whatever clicks for them.
Every quest comes with friendly voiceover, so a 4-year-old can hear what to do without waiting for a grown-up. Tap to play, tap to skip.
Designed phone-first, but lays out beautifully on a tablet — perfect for the iPad that lives on the kitchen counter.
Havenquest's job is to give parents calm visibility, not surveillance theater. Every action a child takes shows up where you can see it, in the order it happened.
Every completed quest, every redeemed reward, every token adjustment — with timestamps. Right on the dashboard, scrolling back as far as you like. No hidden chats, no surprises.
A “Child view” toggle in the top-right of the parent portal opens exactly what your child sees right now. Sanity-check tomorrow's quests before bedtime, see what the rewards page looks like in their token, all without picking up their tablet.
Children can't redeem a reward without you hearing about it. The redemption goes to your Approvals queue with one tap to fulfill or refund. No surprise charges, no untracked rewards, no “I already spent it.”
We made Havenquest because the children's apps we tried felt loud, anxious, and full of little tricks to keep eyeballs glued. So we built the opposite. No ads, no purchases inside the children's app, no analytics on the children themselves. Ever.
The chore apps we tried with our children were loud, urgent, and full of little tricks to keep them tapping — streak guilt, virtual coins they could buy with real money, ads, push notifications at dinner.
So I made the opposite. A calm, illustrated home where each child earns whatever token they like — coins, hearts, unicorns — for the small daily things, and where the rewards are picked by you, not by an algorithm.
Havenquest is in early access right now. The child and parent apps work, but I'm still rounding off corners. If you'd like to be one of the first families, the next section is for you.
— Jacob, building Havenquest
We're looking for families who want to shape the app while we're early. In exchange, you get the whole thing free — forever — and a direct line to the person building it.
Founding families keep full access at no cost, even after we add paid features later on.
Tell us what your week actually looks like. We build the next features around real households, not personas.
Email us, get an answer the same day. No support tickets, no chatbots, no canned responses.
No card, no trial timer, no nags. We may add optional paid features down the road (think bigger reward catalogs, advanced reporting), but the daily-quests-and-rewards loop your family relies on stays free — forever.
Unlimited children, unlimited quests, unlimited rewards. Co-parent invites included. Founding families keep this free forever.
Get started — it's freeHavenquest works beautifully from age 4. The icons are big, the words are small, and every quest has read-aloud audio so pre-readers can hear what to do on their own. A grown-up still sets up the first week with them — after that, they're running it.
Nope. Most families use one tablet on the kitchen counter — children tap their picture to sign in to their own quests. If you do hand them a device, the children's app has no in-app purchases, no ads, and no way to leave the app to wander the web.
Today, you build your own reward menu — anything from "30 minutes of screen time" to "choose dinner Friday." Children redeem with their tokens, you approve in one tap. A built-in catalog of small physical rewards (Lego sets, markers, coloring books) is coming with full launch.
Yes. Invite a co-parent (or another trusted adult) and they get their own login. You both see the same dashboard, the same approvals queue, the same children.
Yes — that's the point. A grown-up creates each child's profile, but the customization (12 colors, 18 tokens like bolts/hearts/stars/paws/mushrooms, plus the cartoon-animal avatar) is what makes the app feel like theirs. Most families set it up together at the kitchen counter.
We collect the minimum we need to run the app, never sell anything, and don't put third-party trackers in the child experience. The children's app contains no analytics SDKs and no ads. The full plain-language details are on our privacy page.
Then you spent five minutes setting it up and we owe you a small apology. Havenquest is free during early access — the only thing you risk is the time it takes to make the first quest. Email us; we want to know why it didn't click.
Set up your first quest in five minutes. Hand the tablet over. See what happens by Friday.
Free during early access · Set up in five minutes · Works on iPad, iPhone & Android